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Educate with Awe
Read more: Educate with AweAlthough dialogue is a great way to tell a story, it will only entertain for so long before visual and audio aides are needed to keep the story interesting. The elements in the video speak louder than words. Both visual aides, and audio can tell a story without the need for words to ever be…
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Virtual Goods and Services
Read more: Virtual Goods and ServicesThe future is here and it’s getting more advanced every day. The new gold rush is in the digital world and people are making money hand over fist. More and more people are on the internet doing everything. People flock to the internet to game, research, work, shop, and so much more. With ease of…
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Immersive Experiences
Read more: Immersive ExperiencesImmersive experiences can be customized to fit 4 basic personality types according to Bartle’s Taxonomy. These are: Achievers, who want to accomplish goals and gain recognition for them. Explorers, who find satisfaction in discovering new places and items. Socializers, who are there for the community and find joy in meeting new people. Killers, who are…
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Immersive Engagement Connections
Read more: Immersive Engagement ConnectionsThe greatest areas in Second Life have not been created by one person alone, but through team efforts. This is why I love the idea of a bike path connecting all areas into a journey. I have read some great immersive engagement proposals from my classmates who suggested amazing items to add into Second Life.…
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Advertising Impact
Read more: Advertising ImpactThe positive power of advertising during an event with large number of viewers, such as the Super Bowl, is the effect your commercial has on the audience and its ability to ripple effect out into the world through them. When a commercial is made great, it will live on forever in our minds and be…
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Motivating people with Information, Education, and Mastery
Read more: Motivating people with Information, Education, and MasteryGamification For Learning: Strategies And Examples Mastery in creating interactive design is when the design allows users to have a sense of purpose that motivates them to accomplish tasks or complete levels in games. This works better than a points system as studies have shown. One way to accomplish this is to use badges or…






















